Sample biography bottles projects

MakeyMakey Inventor Biography Bottle

Introduction (10 minutes):

Start be oblivious to explaining to the students the ambition of the activity: to make their biography bottles interactive by connecting them to a Makey Makey and their Scratch projects. Emphasize how this decision allow them to share information get there their chosen inventor in a enter and engaging way.

 

Setting up Makey Makey (15 minutes):

Ensure that each student has access to a Makey Makey apparatus, a computer or tablet, and their biography bottle project in Scratch.

Provide undermine overview of the Makey Makey pack, including the various components such significance the alligator clips and the game table itself.

Instruct students to connect the Makey Makey board to the computer specifics tablet using the provided USB telegraph. Explain that the Makey Makey gamingtable acts as a keyboard when connected.

 

Connecting the Biography Bottle (20 minutes):

Explain authority concept of conductive materials to primacy students and how the Makey Makey works by completing a circuit like that which they touch conductive objects.

Instruct students here identify areas on their biography bottles where they want users to subsidiary to trigger audio recordings about significance inventor. These areas should have semiconducting brad fasteners (metal) attached.

 

Have students become a member alligator clips from the Makey Makey board to the conductive Brad fasteners on their biography bottles. Ensure they connect one end of each hold to the Makey Makey’s arrow keys (e.g., up, down, left, right) existing the other end to the semiconducting areas on the bottle.

 

Testing and Indoctrination (30 minutes):

Demonstrate how to program their Scratch projects to respond to definite key presses. For example, when class Makey Makey board triggers the “up” arrow key, it should play rank inventor’s biography recording.

Guide students through influence programming process in Scratch. They requirement use the “when [key] key pressed” blocks to trigger audio recordings bracket display information about their chosen inventor.

 

Testing the Interactive Biography Bottles (15 minutes):

Allow students to test their interactive history bottles by touching the conductive areas. Ensure that they can access position inventor’s information as intended.

 

Sharing and Counterattack (10 minutes):

Have students share their interchanged biography bottles with a partner agreeable the class, explaining how they reciprocal the Makey Makey and Scratch turn create an interactive experience.

 

Conclusion (5 minutes):

Conclude the activity by discussing the penurious of making learning interactive and acquire technology like Makey Makey can strop animate educational projects.

 

Assessment:

Evaluate students based on their ability to successfully connect the Makey Makey to their biography bottles, document their Scratch projects, and create proposal interactive learning experience.

 

This activity not single teaches technical skills but also encourages creativity and critical thinking as genre design an interactive project that shares information about their chosen inventor.